# Group Ironman Mode: Ally Edition

# Rules

The rules that apply to our GIM project.

# Base Ruleset

[Competitive Group Ironman Mode](https://runescape.wiki/w/Group_Ironman_Mode#Content_access) + Bosses Completed in Specified Order

# Separate Combat Styles

- Bosses are completed together, using separate designated combat styles.

# Additional Styles

- Undesignated combat styles are generally avoided unless absolutely necessary.

# Reaper Tasks

- Reaper tasks does **not** give you the option to skip uncompleted bosses.

# Skills

- All Skills are divided between the players, for our project [this image](https://i.imgur.com/rt9Hnqx.png) applies. Quest Requirements and Rewards are excluded, but for general purposes (supplies etc.) skills that belong to the other player are to be avoided. If group is three players, let Thieving and Hunter be accessible by all three.

[![skills-divide.png](https://wiki.timlind.net/uploads/images/gallery/2024-11/scaled-1680-/skills-divide.png)](https://wiki.timlind.net/uploads/images/gallery/2024-11/skills-divide.png)

# Blacklist

- May's Quest Caravan item "Vanquisher" or the armour she provides may **not** be used.

# Bosses (Duo)

Bosses listed in the order of ☑, with requirements to reach and/or fight them.

# ☐ Giant Mole

### Requirements:

None.

# ☐ King Black Dragon

### Requirements:

None.

# ☐ Dagannoth Kings

### Requirements:

None.

# ☐ Arch-Glacor

### Requirements:

None.

# ☐ Chaos Elemental

### Requirements:

None.

# ☐ Kalphite Queen

### Requirements:

1 x Rope

# ☐ Giant Mole (Hard Mode)

### Requirements:

None

# ☐ General Graardor

### Requirements:

Access to God Wars Dungeon, 70 Strength

# ☐ Commander Zilyana

### Requirements:

Access to God Wars Dungeon, 70 Agility

# ☐ K'ril Tsutsaroth

### Requirements:

Access to God Wars Dungeon, 70 Constitution

# ☐ Kree'Arra

### Requirements:

Access to God Wars Dungeon, 70 Ranged

# ☐ Twin Furies

### Requirements:

80 Ranged (Boostable)

# ☐ Vindicta

### Requirements:

80 Attack (Boostable)

# ☐ Rex Matriarchs

### Requirements:

Access to Anachronia

# ☐ Corporeal Beast

### Requirements:

Summer's End

# ☐ Gregorovic

### Requirements:

80 Prayer (Boostable)

# ☐ Helwyr

### Requirements:

80 Magic (Boostable)

# ☐ Kerapac

### Requirements:

None.

# ☐ Nex

### Requirements:

Frozen Key; 70 Ranged, Strength, Agility and Constitution

# ☐ Black Stone Dragon (ED2)

### Requirements:

None.

# ☐ Seiryu (ED1)

### Requirements:

None.

# ☐ Zamorak (ED4)

### Requirements:

None.

# ☐ Araxxor

### Requirements:

None.

# ☐ Kalphite King

### Requirements:

None.

# ☐ Barrows: Rise of the Six

### Requirements:

None.

# ☐ Vermyx

### Requirements:

Soul Searching

# ☐ The Ambassador (ED3)

### Requirements:

None.

# ☐ Kezalam

### Requirements:

Soul Searching

# ☐ Nakatra

### Requirements:

Soul Searching

# ☐ Raksha

### Requirements:

Raksha, the Shadow Colossus

# ☐ Kerapac (Hard Mode)

### Requirements:

None.

# ☐ Zamorak (200% Enrage)

### Requirements:

None.

# ☐ Solak

### Requirements:

None. (Although for Archer: Cinderbane Gloves and bik arrows+bolg OR enhanced blowpipe are basically essential for comfortable duo without BiS-gear and all the whistles)

# ☐ Vorago

### Requirements:

None. (But BiS Melee is nice.)

# ☐ Nex, Angel of Death

### Requirements:

Frozen Key; 70 Ranged, Strength, Agility and Constitution

# ☐ Beastmaster Durzag

### Requirements:

Crying.

# ☐ Yakamaru

### Requirements:

Crying a lot.

# Bosses (Skilling)

Skilling bosses completed whenever duo is feasible

# ☐ Croesus

### Requirements:

A whole lot to be able to Duo :')

# ☐ The Gate of Elidinis

### Requirements:

Ode of the Devourer

# Bosses (Solo)

Solo boss only ☑ if killed by all members, can be out of order, preferably on Reaper Task.

# ☐ The Barrows Brothers

### Requirements:

Access to Canifis

# ☐ Jad (Fight Caves)

### Requirements:

None.

# ☐ Queen Black Dragon

### Requirements:

None.

# ☐ Har-Aken (Fight Kiln)

### Requirements:

The Elder Kiln, 1 x Fire Cape

# ☐ Arch-Glacor (Hard Mode)

### Requirements:

None.

# ☐ Tzkal-Zuk

### Requirements:

None.

# ☐ Legiones

### Requirements:

95 Slayer (Boostable from 89 with Wilder Pie), Can technically be duoed too and can be attempted once both have 95 Slayer, but is generally a solo boss grind for the Archer.

# ☐ Magister

### Requirements:

115 Slayer (Boostable but boost must be sustained through entire fight -\_-), Can technically be duoed too and can be attempted once both have 115 Slayer, but is generally a solo boss grind.

# ☐ Telos

### Requirements:

Killing all GWD2 Generals - 80 Attack, Prayer, Magic, and Ranged (Boostable).

# ☐ Vorkath (Giga endgame Archer)

### Requirements:

60 Necromancy, Battle of Forinthry

# Unlocks

Milestones in no particular order, checked if unlocked by all (or designated) members.

# ☐ Infernal Puzzle Box 3

### Requirements:

Daughter of Chaos, Civil War 1

# ☐ All Protection Prayers

### Requirements:

43 Prayer (46 for Necromancy, not important)

# ☑ Gem Bag (Archer)

### Requirements:

2,000 Dungeoneering Tokens

# ☐ Fire Cape

### Requirements:

Jad (Fight Caves)

# ☐ Wars Retreat

### Requirements:

60 Combat or 1,000 Total Level

# ☐ Ancient Magicks

### Requirements:

Desert Treasure

# ☐ Bonecrusher

### Requirements:

34,000 Dungeoneering Tokens

# ☐ Charming Imp

### Requirements:

100,000 Dungeoneering Tokens

# ☐ Ancient Magicks Upgraded

### Requirements:

City of Senntisten

# ☐ Royal Crossbow (Archer)

### Requirements:

Queen Black Dragon

# ☐ Guthix Staff (Mager)

### Requirements:

Cast Divine Storm 100 times in Mage Arena for Special Attack Unlock

# ☐ TokHaar-Kal Cape

### Requirements:

Har-Aken (Fight Kiln)

# ☐ Lunar Spells/Power Armour

### Requirements:

Lunar Diplomacy

# ☐ Salve Amulet

### Requirements:

Haunted Mine

# ☐ Asylum Surgeon's Ring

### Requirements:

Broken Home ("hard mode")

# ☐ Enhanced Excalibur

### Requirements:

Hard Seers' Achievement Diary

# ☐ Slayer Helmet

### Requirements:

Smoking Kills

# ☐ Pontifex Shadow Ring

### Requirements:

City of Senntisten

# ☐ Death's Swiftness/Sunshine

### Requirements:

The World Wakes

# ☐ Dive

### Requirements:

Succession

# ☐ Double Surge Codex

### Requirements:

30 Agility+

# ☐ Invention

### Requirements:

80 Smithing, Divination and Crafting

# ☐ Ring of Vigour Passive

### Requirements:

50,000 Dungeoneering Tokens, Extinction

# ☐ Upgraded Bone Blowpipe (Archer)

### Requirements:

87 Fletching, 87 Crafting, 90+ Slayer (Dinosaurs)  
  
or   
  
Dream of Iaia (Exctinction)  
=  
70 Div  
65 Agility  
74 Arch  
74 Magic  
75 Slayer  
50 mining  
50 smithing  
85 in ONE of: Crafting, Runecrafting, Smithing, Invention (Sins of the Father)

# ☐ Inquisitor's Staff (Mager)

### Requirements:

114+ Archaeology, 93 Runecrafting

# ☐ Blessing of Het

### Requirements:

74 Archaeology, Eye of Het II

# ☐ Death Ward

### Requirements:

81 Archaeology, Giving aviansie dreamcoat to Armadyl

# ☐ Fury of the Small

### Requirements:

97 Archaeology

# ☐ Conservation of Energy

### Requirements:

118 Archaeology, 108 Invention

# ☐ ED Chest Upgrade

### Requirements:

750,000 Dungeoneering Tokens, Curse of the Black Stone

# ☐ Skills for all quests

[![min-skills-rs3-quests.png](https://wiki.timlind.net/uploads/images/gallery/2024-11/scaled-1680-/min-skills-rs3-quests.png)](https://wiki.timlind.net/uploads/images/gallery/2024-11/min-skills-rs3-quests.png)